I think we need an available Master Doctor in the guild, and I am considering getting it with one of my characters. What I can't decide is whether to drop MBH with Scuddbacca, or DE/Arch with Scuddman. Obviously DE/Arch would be much easier to re-obtain, but i don't see myself utilizing the BH skills except to destroy lairs where I want to put harvs, or the occasional PvP. Most of my combat efforts will obviously be focused on levelling my Jedi skills.
I just think it would be nice to have the buffs available whenever, and also to have a rezzer if/when we want to go hunting for stuff we don't have any business messing with! The only think I am not sure of is if I can have Scuddbacca and Tannos logged in at the same time on two different computers.
It would be awful hard to surrender that investigation line, but I think that is probably the best choice if they can both be logged in at the same time. I would probably keep my carbine skills just for basic defense, and possibly even pick up novice carbineer and get that unlimited knockdown move.
What do you guys think?
I just think it would be nice to have the buffs available whenever, and also to have a rezzer if/when we want to go hunting for stuff we don't have any business messing with! The only think I am not sure of is if I can have Scuddbacca and Tannos logged in at the same time on two different computers.
It would be awful hard to surrender that investigation line, but I think that is probably the best choice if they can both be logged in at the same time. I would probably keep my carbine skills just for basic defense, and possibly even pick up novice carbineer and get that unlimited knockdown move.
What do you guys think?