Here's Holocron replying to a very well thought-out post written by fellow player Armok Labo, concerning effective toughness of Creature Level and its impact upon the game:
This is a really excellent post, and it's been passed around to the dev team to look at.
You know, changing the way con works isn't the only issue; even having accurate cons and creature levels will simply reinforce the fact that much of what was intended to be high level content effectively isn't. In a sense, we got one shot to set the high end range for content, because it's hard to justify stuff being tougher than krayts, AT-ATs, etc. We missed our one shot, and everything is too easy.
Fundamentally, we can only fix that by making things tougher than they are now. It's not like an EQ case where we can start adding gods and bigger types of giants and dragons and the like at the high end; we need to actually make our current mobs BE the high end.
In other words, we might have to wield the nerf bat. I suspect that making most opponents tougher isn't necessarily the type of nerf that people dislike though--I think that most combat players would probably welcome more challenge at the mid and especially high ranges. Am I right on this?
-Raph Koster
Creative Director
This is a really excellent post, and it's been passed around to the dev team to look at.
You know, changing the way con works isn't the only issue; even having accurate cons and creature levels will simply reinforce the fact that much of what was intended to be high level content effectively isn't. In a sense, we got one shot to set the high end range for content, because it's hard to justify stuff being tougher than krayts, AT-ATs, etc. We missed our one shot, and everything is too easy.
Fundamentally, we can only fix that by making things tougher than they are now. It's not like an EQ case where we can start adding gods and bigger types of giants and dragons and the like at the high end; we need to actually make our current mobs BE the high end.
In other words, we might have to wield the nerf bat. I suspect that making most opponents tougher isn't necessarily the type of nerf that people dislike though--I think that most combat players would probably welcome more challenge at the mid and especially high ranges. Am I right on this?
-Raph Koster
Creative Director